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 Tython CFG

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Tython
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Posts : 2
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Join date : 2013-04-28
Age : 29
Location : Belgium, Brussels

PostSubject: Tython CFG   Sun May 26, 2013 1:18 pm

//---------- Tython Config -----------//
//--- Last modification: 26-05-13 ----//
//------------------------------------//

//--- Stuff ---//

// Mouse: Zowie FK (450 DPI - 1000 Hz)
// Mousepad: Razer Goliathus Fragged Speed (Medium)
// Monitor: Asus VG236HE 23" 120Hz

// Nickname

seta name "^7T^0y^7thon ^0CFG"

//--- Binds - Scripts ---//

unbindall
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind , "mapzoomout"
bind - "zoomout"
bind . "mapzoomin"
bind 0 "weaponbank 10; com_maxfps 125; cg_drawgun 1; m_pitch 0.022"
bind 1 "weaponbank 1; com_maxfps 125; cg_drawgun 1; m_pitch 0.022"
bind 2 "weaponbank 2; com_maxfps 71; cg_drawgun 0; m_pitch 0.016"
bind 3 "weaponbank 3; com_maxfps 125; cg_drawgun 0; m_pitch 0.016"
bind 4 "weaponbank 4; com_maxfps 125; cg_drawgun 1; m_pitch 0.022"
bind 5 "weaponbank 5; com_maxfps 125; cg_drawgun 1; m_pitch 0.022"
bind 6 "weaponbank 6; com_maxfps 125; cg_drawgun 1; m_pitch 0.022"
bind 7 "weaponbank 7; com_maxfps 125; cg_drawgun 1; m_pitch 0.022"
bind 8 "weaponbank 8; com_maxfps 125; cg_drawgun 1; m_pitch 0.022"
bind 9 "weaponbank 9; com_maxfps 125; cg_drawgun 1; m_pitch 0.022"
bind = "zoomin"
bind ` "toggleconsole"
bind a "+moveleft"
bind b "+zoom"
bind c "+movedown"
bind d "+moveright"
bind e "+leanright"
bind f "+activate"
bind g "+mapexpand"
bind h "say ^x:^3D^x!"
bind i "exec shut-up"
bind l "openlimbomenu"
bind m "mvactivate"
bind q "+leanleft"
bind r "+reload"
bind s "+back"
bind t "messagemode"
bind u "messagemode3"
bind v "mp_quickmessage"
bind w "+forward"
bind x "+prone"
bind y "messagemode2"
bind z "mp_fireteammsg"
bind ~ "toggleconsole"
bind CAPSLOCK "+speed"
bind ALT "+stats"
bind CTRL "+topshots"
bind SHIFT "+sprint"
bind INS "team r 1 8; vote no; echo ^7going ^eAXIS; exec autoexec_axis"
bind PGUP "team s; echo ^7staying ^eSPECATOR"
bind HOME "team b 1 8; vote no; echo ^7going ^eALLIES; exec autoexec_allies"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind F4 "notready"
bind F5 "class s 4; echo ^0Panza;say_team ^7Respawn as Soldier Panzerfaust; exec smg"
bind F6 "class m 1; echo ^0Medic;say_team ^7Respawn as Medic; exec smg"
bind F7 "class e 1; echo ^0Engineer;say_team ^7Respawn as Engineer SMG; exec smg"
bind F8 "class f 1; echo ^0Field Ops;say_team ^7Respawn as FieldOps; exec smg"
bind F9 "class e 2; echo ^0Rifle;say_team ^7Respawn as Engineer Rifle; exec smg"
bind F10 "class c 3; echo ^0Sniper;say_team ^7Respawn as CoverOps Sniper; exec snp"
bind F11 "screenshotJPEG"
bind F12 "autorecord"
bind KP_LEFTARROW "selectbuddy 3"
bind KP_5 "selectbuddy 4"
bind KP_RIGHTARROW "selectbuddy 5"
bind KP_END "vstr spawnps"
bind KP_DOWNARROW "vstr spawnsay"
bind KP_PGDN "selectbuddy 2"
bind KP_ENTER "mp_fireteamadmin"
bind KP_INS "selectbuddy -2"
bind KP_DEL "selectbuddy -1"
bind MOUSE1 "+attack"
bind MOUSE2 "weapalt"
bind MOUSE3 "kill; forcetapout; com_maxfps 125"

//--- Settings ---//

// Bobs

seta cg_bobroll "0" // Sets extent of the bob roll (left/right) effect when moving.
seta cg_bobpitch "0" // Sets extent of the bob pitch (forwards/backwards) effect when moving.
seta cg_bobup "0" // Sets extent of the vertical "bob" effect when moving. ##CB## IN 0 0.005
seta cg_bobyaw "0" // Sets extent of the "bob" yaw (turn left/right) effect when moving.

// Blood

seta cg_bloodDamageBlend "0" // Amount of blood flashed on screen when you take damage.
seta cg_gibs "0" // Toggles gibbage from splatted bodies. RTCW relic? Returns in ETPro.
seta cg_showBlood "0" // Toggles showing blood spurt effect when player's are shot.
seta cg_bloodTime "0" // Duration of blood puddle effect on walls/floor etc.
seta cg_bloodFlash "0" // Amount of blood flashed on screen when you take damage.

// Crosshair

seta cg_crosshairPulse "0" // Toggles the crosshair changing size according to bullet spread.
seta cg_drawCrosshairPickups "1" // Supposed to toggle a hand icon when crosshair is over items you can pick up.
seta cg_cursorHints "4" // Toggles displaying action hint icons when near interactive objects.
seta cg_drawCrosshairNames "1" // Wether to draw the names of players when crosshair is on them.
seta cg_crosshairColor "white" // Sets the colour of the crosshair
seta cg_crosshairAlpha "1.0" // Sets the transparency of the crosshair
seta cg_crosshairColorAlt "white" // Sets the colour of the secondary crosshair, usually the surrounding part.
seta cg_crosshairAlphaAlt "1.0" // Sets the transparency of the secondary crosshair.
seta cg_crosshairSize "40" // Size/scale of the crosshair
seta cg_drawCrosshair "5" // Sets which crosshair to use.
seta cg_crosshairHealth "0" // Toggles crosshair changing colour to indicate your health

// Marks

seta cg_atmosphericeffects "0" // Toggles display of map effects like rain and snow
seta cg_marks "0" // Remove marks on map (caused by explosions/bullets etc) if set to 0.
seta cg_marktime "0" // Duration of bullet marks on walls etc
seta cg_brassTime "0" // Sets the duration ejected bullet shells etc last for.
seta cg_wolfparticles "0" // Toggles display of particle effects – e.g. Explosions, some smoke effects.
seta cg_drawTracers "2" // 0 = draw no bullet tracers, 1 = normal tracers, 2 = only other player's tracers ?
seta b_tracers "2" // same for etpro
seta cg_tracers "2" // same for etpub

// Mouse

seta m_filter "0" // Toggles mouse filter (mouse smoothing).
seta cl_mouseAccel "0" // Toggles mouse accelleration.
seta sensitivity "4.5" // Used for setting the mouse sensitivity.
seta in_mouse "1"

// Graphics

seta r_allowExtensions "1"
seta r_allowSoftwareGL "0"
seta r_ati_fsaa_samples "0"
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR"
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR"
seta r_ati_truform_tess "0"
seta r_clampToEdge "1"
seta r_colorbits "0"
seta r_customaspect "1"
seta r_mode "6"
seta r_customwidth "1920"
seta r_customheight "1080"
seta r_depthbits "24"
seta r_detailtextures "0"
seta r_displayRefresh "120"
seta r_dlightbacks "1"
seta r_drawfoliage "0"
seta r_drawsun "0"
seta r_dynamiclight "0"
seta r_ext_ATI_pntriangles "0"
seta r_ext_compiled_vertex_array "1"
seta r_ext_compressed_textures "1"
seta r_ext_gamma_control "1"
seta r_ext_multitexture "1"
seta r_ext_NV_fog_dist "0"
seta r_ext_texture_env_add "1"
seta r_ext_texture_filter_anisotropic "0"
seta r_faceplanecull "1"
seta r_fastsky "0"
seta r_finish "0"
seta r_flares "0"
seta r_fullscreen "1"
seta r_gamma "1.3"
seta r_glDriver "opengl32"
seta r_glIgnoreWicked3D "0"
seta r_highQualityVideo "0"
seta r_ignoreFastPath "0"
seta r_ignoreGLErrors "1"
seta r_ignorehwgamma "0"
seta r_inGameVideo "0"
seta r_intensity "1.4"
seta r_lodbias "0"
seta r_lodCurveError "250"
seta r_lodscale "5"
seta r_mapoverbrightbits "3"
seta r_normallength "0.5"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_overbrightbits "0"
seta r_picmip "0"
seta r_primitives "0"
seta r_railCoreWidth "1"
seta r_railSegmentLength "32"
seta r_railWidth "16"
seta r_rmse "0.0"
seta r_roundimagesdown "1"
seta r_simpleMipMaps "0"
seta r_smp "0"
seta r_stencilbits "0"
seta r_stereo "0"
seta r_subdivisions "4"
seta r_swapInterval "0"
seta r_textureAnisotropy "1.0"
seta r_texturebits "0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta cg_shadows "0"

// Sound

seta s_ambient "1"
seta s_bits "16"
seta s_bloat "2.0"
seta s_channels "2"
seta s_compression "1"
seta s_defaultsound "0"
seta s_distance "100.0"
seta s_doppler "1"
seta s_initsound "1"
seta s_khz "44"
seta s_leafnum "0"
seta s_loadas8bit "1"
seta s_max_distance "9999999.0"
seta s_maxdistance "99999999999999"
seta s_min_distance "0.5"
seta s_mindistance "0.000000000001"
seta s_mixahead "0.12"
seta s_mixPreStep "0.05"
seta s_mouse "0.3"
seta s_musicvolume "0"
seta s_mute "0"
seta s_numpolys "400"
seta s_occ_eq "0.75"
seta s_occfactor "0.5"
seta s_polykeep "1000000000"
seta s_polyreflectsize "10000000"
seta s_polysize "10000000"
seta s_primary "0"
seta s_refdelay "2.0"
seta s_refgain "0.45"
seta s_rolloff "1.0"
seta s_separation "0.5"
seta s_stop "1"
seta s_volume "0.7"
seta s_wavonly "0"
seta b_hitsounds "1" // Toggles playing az noise when your bullets hit. 0 none, 1 all hits, 2 headshots only.
seta b_shovesounds "1" // Toggles playing a noise on player's being shoved.
seta b_goatsound "1" // Wether to play the goat noise on knife kills.
seta cg_noVoiceChats "0" // Voice chats like "Hello!"
seta cg_announcer "1" // "Fight!"

// Hud

seta cg_fov "105" // Sets the player's Field of View. ##CB## IN 9O 120
seta cg_drawgun "0" // Toggles displaying your weapon
seta b_althud "2" // Sets which ETPro alternative HUD design to use, (0, 1 or 2).
seta b_althudflags "6" // If b_altHud is 1 or 2. 1 move roundtimer, 2 hide rank, 4 move messages.
seta b_muzzleflash "0" // Toggles the weapon 'fire' being displayed.
seta b_drawranks "0" // Toggles displaying ranks on the crosshair name popup
seta b_hudyoffset "0" // Moves the HUD on the Y (vertical) axis of the screen.
seta b_numpopups "4" // Sets the number of 'popups' on the HUD, (-1 to n, where -1=default, 0=none, n=number of popups).
seta cg_drawSmallPopupIcons "1" // Show smaller popup messages (e.g. Death messages)
seta b_popuptime "0" // Delay between the event and it's popup being displayed (1000 = 1 second).
seta b_popupfadetime "3000" // Time it takes for popups to fade (1000 = 1 second).
seta b_popupstaytime "3000" // Duration popups remain on screen before starting to fade away (1000 = 1 second).
seta b_fireteamalpha "0.33" // The alpha (transparency) of the Fireteam HUD display
seta b_chatAlpha "0.3" // The alpha (transparency) of the background of chat text
seta cg_drawweaponiconflash "0" // Flashes the weapon's icon on certain events
seta b_drawPromotions "0" // Wether to give popup notification when you get a rank promotion
seta b_watermarkAlpha "0" // The alpha (transparency) of the watermark HUD display, if the server has one.
seta b_drawRewards "0" // Wether to display a text & audio notification when you get a skills increase
seta cg_complaintPopUp "0" // Toggles wether to show the popup about filing complaints after a TK
seta b_drawspectatoralpha "0" // Sets alpha transparency of "Spectator" HUD text.
seta b_votetextscale "0.6" // Size/scale of the vote text
seta b_descriptiveTextscale "0.6" // Size/scale of the texts like "Press L to open Limbo Menu"
seta cg_lagometer "1" // Lagometer
seta cg_drawfps "1"
seta b_drawclock "1"

// Network

seta cl_timenudge "0" // Supposed to be for adjusting prediction for your ping. ##CB## EQ 0
seta cl_maxpackets "100" // Cap for data packet transmissions (upstream). Leave at same value as com_maxfps. ##CB## EQ 100
seta cl_packetdup "1" // Duplicates your packets "n" amount of time
seta snaps "20" // "Snapshots" for server to send you. ##CB## EQ 20
seta rate "25000" // Cap on the connection bandwidth to use, 1000=~1KB/s. ##CB## EQ 25000

// FPS & RAM USAGE

seta forcefps "125"
seta com_maxfps "125" // Sets cap on the frames per second. 125, 76 and 43 common 'tweak' values. 71 = less recoil. ##CB## IN 40 125
seta com_hunkMegs "192" // Amount of memory (MB) assign to the hunk.
seta com_zoneMegs "32" // Amount of RAM to allocate to... Zone? Map & texture loading?
seta com_soundMegs "32" // Sets the amount of memory (MB) to allocate for loaded sound files.
seta com_crashed "0"

// Misc

seta cg_predictitems "0" // Your computer decides whether you have picked something up or not.
seta b_backupcvars "0" // Wether to save a file of the original value of cvars changed via sv_cvar restrictions.
seta cl_allowdownload "1" // Toggles downloading missing files from the server.
seta cg_noAmmoAutoSwitch "1" // Toggles wether to change weapon when it is out of ammo.
seta cg_autoreload "0" // Toggles automatically reloading weapon when clip becomes empty.
seta cg_autoactivate "1" // Toggles automatically picking up items (paks, weapons etc).
seta cl_doubletapdelay "0" // Sets the delay between keypresses required to be a double-tap
seta cl_punkbuster "1" // Toggles Punkbuster anticheat for client
seta cl_autoupdate "1" // 1 = Automatic PB update checks on launch.
seta cg_weaponCycleDelay "0" // Delay between accepting a new weapon has been selected, due to mousewheel errors
seta b_logbanners "0" // Toggles server banners also appearing in your console
seta b_fireteamLatchedClass "1" // Toggle showing latched playerclass instead of rank (fireteam hud display)
seta cg_centertime "2" // How much time in seconds stay the words "you killed ***"
seta b_mapzoom "5" // Compass zoom.
seta cg_autoAction "0" // 3 for Demo + SS
seta ui_netSource "1" // Internet source for the ingame browser
seta pmove_fixed "0"
seta con_clear "0"
seta con_autoclear "1"
seta logfile "2"

echo "^7T^xy^7thon Config Loaded Successfully ^x!"

---

I hope you enjoy it

PS: If you don't have a 120hz monitor change the cvar "r_displayrefresh" to 60 or 75 for not killing ur monitor Smile

If you need more infos about my cfg, my xfire is pho3n.
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PostSubject: Re: Tython CFG   Sun May 26, 2013 7:46 pm

thx for sharing!
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